Heres my current thinking: Some people want to buy Half-Life 2 in a store. Right now we have three SKUs planned at three price points. One will have single-player only and not play MODs and we think of that as the mass market SKU (sold mainly at the Costcos and Walmarts of the world). The second is our traditional single-player plus multiplayer SKU that runs MODs and is sold at places like EBX. The third is the collectors edition SKU with lots of cool bonus stuff for people who like cool bonus stuff.
In the Steam world, some people will want to buy it once, like the middle SKU above. Other people will want to buy the game on subscription (e.g. $9.95/month). The good news for the "buy it once" crowd is, well, they only have to pay once. The bad news is that when we come out with new content (expansion products, TF 2, and presumably other games) then they have to pay separately for those. Were pretty sure that the $9.95 guys are going to get the better value, as weve been pretty good over the years at generating a lot of content.
Now nobody has done this before, so were scratching our heads and massaging the plans to make sure weve got the best set of options. Weve had some feedback that we should sell the top SKU (single-player only no MODs) on Steam, and my reaction has been "yeah, right, for the three people in the world who have a broadband connection, are sophisticated enough to purchase software over the Internet, but DONT want to play MODs and multiplayer". Some people have said "I want a subscription, but I think the box and the manual are cool, so what about sending me those" and I think thats pretty interesting and were trying to figure out what to do for them (needless to say Sierra isnt exactly jumping for joy at the idea of selling us boxes so people dont buy Half-Life 2 in stores).
But nowhere has there been a suggestion that people pay in the store and then pay a monthly fee on top of that a la the MMORPG.
Vivendi owns Sierra. Sierra is the publisher.
The various SKUs will be available at the other stores. Its just how we think of them (we think of the lowest price one as the "Walmart" SKU even though Walmart will probably be the biggest single seller of all three SKUs given their volume).
TF2 isnt a MOD, correct. However the subscription will be for anything we make. So when TF2 ships, the subscribers get it as part of their subscription.
Weve been talking with retailers about the retail SKUs for a long time. Steam pricing was what I was trying to explain. Steam options seemed to require an explanation of the retail SKUs.
Gabe
Source: HalfLife2.